using UnityEngine;
using System.Collections;
public class Main_Camera_Transform_localPosition : MonoBehaviour {
Vector3[] animVar;
float deltaTime;
float startTime;
void Start(){
startTime = Time.time;
deltaTime = 1f/60f;
animVar = new Vector3[560];
animVar[0] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[1] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[2] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[3] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[4] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[5] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[6] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[7] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[8] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[9] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[10] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[11] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[12] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[13] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[14] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[15] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[16] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[17] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[18] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[19] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[20] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[21] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[22] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[23] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[24] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[25] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[26] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[27] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[28] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[29] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[30] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[31] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[32] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[33] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[34] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[35] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[36] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[37] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[38] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[39] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[40] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[41] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[42] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[43] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[44] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[45] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[46] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[47] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[48] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[49] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[50] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[51] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[52] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[53] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[54] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[55] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[56] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[57] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[58] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[59] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[60] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[61] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[62] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[63] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[64] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[65] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[66] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[67] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[68] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[69] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[70] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[71] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[72] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[73] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[74] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[75] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[76] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[77] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[78] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[79] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[80] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[81] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[82] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[83] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[84] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[85] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[86] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[87] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[88] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[89] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[90] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[91] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[92] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[93] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[94] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[95] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[96] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[97] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[98] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[99] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[100] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[101] = new Vector3(0.000000f,-0.100000f,-6.000000f);
animVar[102] = new Vector3(-0.007534f,-0.086272f,-6.000998f);
animVar[103] = new Vector3(-0.029566f,-0.046122f,-6.003919f);
animVar[104] = new Vector3(-0.065245f,0.018896f,-6.008647f);
animVar[105] = new Vector3(-0.113719f,0.107228f,-6.015071f);
animVar[106] = new Vector3(-0.174134f,0.217322f,-6.023078f);
animVar[107] = new Vector3(-0.245638f,0.347624f,-6.032555f);
animVar[108] = new Vector3(-0.327380f,0.496582f,-6.043388f);
animVar[109] = new Vector3(-0.418507f,0.662641f,-6.055465f);
animVar[110] = new Vector3(-0.518168f,0.844252f,-6.068673f);
animVar[111] = new Vector3(-0.625508f,1.039857f,-6.082899f);
animVar[112] = new Vector3(-0.739677f,1.247904f,-6.098030f);
animVar[113] = new Vector3(-0.859820f,1.466841f,-6.113952f);
animVar[114] = new Vector3(-0.985088f,1.695114f,-6.130554f);
animVar[115] = new Vector3(-1.114626f,1.931171f,-6.147722f);
animVar[116] = new Vector3(-1.247584f,2.173458f,-6.165342f);
animVar[117] = new Vector3(-1.383107f,2.420421f,-6.183303f);
animVar[118] = new Vector3(-1.520347f,2.670511f,-6.201492f);
animVar[119] = new Vector3(-1.658447f,2.922169f,-6.219794f);
animVar[120] = new Vector3(-1.796556f,3.173844f,-6.238098f);
animVar[121] = new Vector3(-1.933823f,3.423984f,-6.256290f);
animVar[122] = new Vector3(-2.069395f,3.671035f,-6.274257f);
animVar[123] = new Vector3(-2.202419f,3.913444f,-6.291887f);
animVar[124] = new Vector3(-2.332044f,4.149657f,-6.309066f);
animVar[125] = new Vector3(-2.457416f,4.378122f,-6.325682f);
animVar[126] = new Vector3(-2.577685f,4.597286f,-6.341621f);
animVar[127] = new Vector3(-2.691997f,4.805595f,-6.356771f);
animVar[128] = new Vector3(-2.799500f,5.001497f,-6.371018f);
animVar[129] = new Vector3(-2.899343f,5.183440f,-6.384250f);
animVar[130] = new Vector3(-2.990671f,5.349866f,-6.396354f);
animVar[131] = new Vector3(-3.072633f,5.499225f,-6.407217f);
animVar[132] = new Vector3(-3.144377f,5.629964f,-6.416725f);
animVar[133] = new Vector3(-3.205051f,5.740529f,-6.424766f);
animVar[134] = new Vector3(-3.253803f,5.829368f,-6.431227f);
animVar[135] = new Vector3(-3.289778f,5.894927f,-6.435995f);
animVar[136] = new Vector3(-3.312127f,5.935652f,-6.438957f);
animVar[137] = new Vector3(-3.319996f,5.949992f,-6.440000f);
animVar[138] = new Vector3(-3.320000f,5.949999f,-6.440000f);
animVar[139] = new Vector3(-3.320000f,5.949999f,-6.440000f);
animVar[140] = new Vector3(-3.320000f,5.949999f,-6.440000f);
animVar[141] = new Vector3(-3.320000f,5.949999f,-6.440000f);
animVar[142] = new Vector3(-3.320000f,5.949999f,-6.440000f);
animVar[143] = new Vector3(-3.320000f,5.949999f,-6.440000f);
animVar[144] = new Vector3(-3.320000f,5.949999f,-6.440000f);
animVar[145] = new Vector3(-3.320000f,5.950000f,-6.440000f);
animVar[146] = new Vector3(-3.320000f,5.950000f,-6.440000f);
animVar[147] = new Vector3(-3.320000f,5.950000f,-6.440000f);
animVar[148] = new Vector3(-3.320000f,5.950000f,-6.440000f);
animVar[149] = new Vector3(-3.320000f,5.950000f,-6.440000f);
animVar[150] = new Vector3(-3.320000f,5.950000f,-6.440000f);
animVar[151] = new Vector3(-3.320000f,5.950000f,-6.440000f);
animVar[152] = new Vector3(-3.323410f,5.948105f,-6.439787f);
animVar[153] = new Vector3(-3.333455f,5.942524f,-6.439159f);
animVar[154] = new Vector3(-3.349860f,5.933411f,-6.438134f);
animVar[155] = new Vector3(-3.372347f,5.920918f,-6.436728f);
animVar[156] = new Vector3(-3.400640f,5.905200f,-6.434960f);
animVar[157] = new Vector3(-3.434463f,5.886409f,-6.432846f);
animVar[158] = new Vector3(-3.473539f,5.864700f,-6.430404f);
animVar[159] = new Vector3(-3.517592f,5.840227f,-6.427650f);
animVar[160] = new Vector3(-3.566344f,5.813142f,-6.424603f);
animVar[161] = new Vector3(-3.619521f,5.783599f,-6.421280f);
animVar[162] = new Vector3(-3.676844f,5.751753f,-6.417697f);
animVar[163] = new Vector3(-3.738039f,5.717756f,-6.413873f);
animVar[164] = new Vector3(-3.802827f,5.681763f,-6.409823f);
animVar[165] = new Vector3(-3.870933f,5.643926f,-6.405567f);
animVar[166] = new Vector3(-3.942080f,5.604400f,-6.401120f);
animVar[167] = new Vector3(-4.015993f,5.563337f,-6.396501f);
animVar[168] = new Vector3(-4.092393f,5.520892f,-6.391726f);
animVar[169] = new Vector3(-4.171006f,5.477219f,-6.386812f);
animVar[170] = new Vector3(-4.251554f,5.432470f,-6.381778f);
animVar[171] = new Vector3(-4.333760f,5.386800f,-6.376640f);
animVar[172] = new Vector3(-4.417349f,5.340361f,-6.371416f);
animVar[173] = new Vector3(-4.502044f,5.293309f,-6.366122f);
animVar[174] = new Vector3(-4.587570f,5.245794f,-6.360777f);
animVar[175] = new Vector3(-4.673647f,5.197974f,-6.355397f);
animVar[176] = new Vector3(-4.760001f,5.149999f,-6.350000f);
animVar[177] = new Vector3(-4.846354f,5.102025f,-6.344603f);
animVar[178] = new Vector3(-4.932432f,5.054204f,-6.339223f);
animVar[179] = new Vector3(-5.017956f,5.006691f,-6.333878f);
animVar[180] = new Vector3(-5.102651f,4.959638f,-6.328585f);
animVar[181] = new Vector3(-5.186240f,4.913199f,-6.323360f);
animVar[182] = new Vector3(-5.268447f,4.867529f,-6.318222f);
animVar[183] = new Vector3(-5.348995f,4.822781f,-6.313188f);
animVar[184] = new Vector3(-5.427607f,4.779107f,-6.308275f);
animVar[185] = new Vector3(-5.504008f,4.736662f,-6.303500f);
animVar[186] = new Vector3(-5.577920f,4.695600f,-6.298880f);
animVar[187] = new Vector3(-5.649067f,4.656074f,-6.294434f);
animVar[188] = new Vector3(-5.717174f,4.618237f,-6.290177f);
animVar[189] = new Vector3(-5.781963f,4.582242f,-6.286128f);
animVar[190] = new Vector3(-5.843157f,4.548246f,-6.282303f);
animVar[191] = new Vector3(-5.900480f,4.516399f,-6.278720f);
animVar[192] = new Vector3(-5.953656f,4.486857f,-6.275397f);
animVar[193] = new Vector3(-6.002409f,4.459773f,-6.272350f);
animVar[194] = new Vector3(-6.046462f,4.435299f,-6.269597f);
animVar[195] = new Vector3(-6.085537f,4.413590f,-6.267154f);
animVar[196] = new Vector3(-6.119360f,4.394800f,-6.265040f);
animVar[197] = new Vector3(-6.147653f,4.379081f,-6.263272f);
animVar[198] = new Vector3(-6.170140f,4.366589f,-6.261867f);
animVar[199] = new Vector3(-6.186544f,4.357475f,-6.260841f);
animVar[200] = new Vector3(-6.196589f,4.351894f,-6.260213f);
animVar[201] = new Vector3(-6.200000f,4.350000f,-6.260000f);
animVar[202] = new Vector3(-6.202758f,4.345797f,-6.259692f);
animVar[203] = new Vector3(-6.210886f,4.333415f,-6.258786f);
animVar[204] = new Vector3(-6.224158f,4.313193f,-6.257305f);
animVar[205] = new Vector3(-6.242350f,4.285474f,-6.255274f);
animVar[206] = new Vector3(-6.265240f,4.250599f,-6.252720f);
animVar[207] = new Vector3(-6.292604f,4.208908f,-6.249667f);
animVar[208] = new Vector3(-6.324217f,4.160741f,-6.246139f);
animVar[209] = new Vector3(-6.359857f,4.106441f,-6.242162f);
animVar[210] = new Vector3(-6.399299f,4.046346f,-6.237761f);
animVar[211] = new Vector3(-6.442320f,3.980799f,-6.232960f);
animVar[212] = new Vector3(-6.488697f,3.910140f,-6.227785f);
animVar[213] = new Vector3(-6.538205f,3.834709f,-6.222260f);
animVar[214] = new Vector3(-6.590620f,3.754848f,-6.216412f);
animVar[215] = new Vector3(-6.645720f,3.670898f,-6.210263f);
animVar[216] = new Vector3(-6.703280f,3.583199f,-6.203840f);
animVar[217] = new Vector3(-6.763077f,3.492092f,-6.197167f);
animVar[218] = new Vector3(-6.824888f,3.397918f,-6.190270f);
animVar[219] = new Vector3(-6.888489f,3.301015f,-6.183173f);
animVar[220] = new Vector3(-6.953654f,3.201728f,-6.175901f);
animVar[221] = new Vector3(-7.020162f,3.100397f,-6.168480f);
animVar[222] = new Vector3(-7.087788f,2.997362f,-6.160933f);
animVar[223] = new Vector3(-7.156308f,2.892964f,-6.153287f);
animVar[224] = new Vector3(-7.225500f,2.787543f,-6.145566f);
animVar[225] = new Vector3(-7.295139f,2.681441f,-6.137796f);
animVar[226] = new Vector3(-7.365001f,2.574997f,-6.130000f);
animVar[227] = new Vector3(-7.434864f,2.468554f,-6.122204f);
animVar[228] = new Vector3(-7.504503f,2.362452f,-6.114433f);
animVar[229] = new Vector3(-7.573695f,2.257031f,-6.106712f);
animVar[230] = new Vector3(-7.642215f,2.152633f,-6.099066f);
animVar[231] = new Vector3(-7.709841f,2.049598f,-6.091520f);
animVar[232] = new Vector3(-7.776349f,1.948267f,-6.084098f);
animVar[233] = new Vector3(-7.841514f,1.848981f,-6.076827f);
animVar[234] = new Vector3(-7.905115f,1.752078f,-6.069730f);
animVar[235] = new Vector3(-7.966925f,1.657904f,-6.062832f);
animVar[236] = new Vector3(-8.026722f,1.566797f,-6.056160f);
animVar[237] = new Vector3(-8.084282f,1.479098f,-6.049737f);
animVar[238] = new Vector3(-8.139381f,1.395148f,-6.043588f);
animVar[239] = new Vector3(-8.191797f,1.315287f,-6.037739f);
animVar[240] = new Vector3(-8.241305f,1.239857f,-6.032215f);
animVar[241] = new Vector3(-8.287682f,1.169198f,-6.027040f);
animVar[242] = new Vector3(-8.330703f,1.103649f,-6.022239f);
animVar[243] = new Vector3(-8.370144f,1.043557f,-6.017838f);
animVar[244] = new Vector3(-8.405785f,0.989255f,-6.013861f);
animVar[245] = new Vector3(-8.437397f,0.941090f,-6.010334f);
animVar[246] = new Vector3(-8.464761f,0.899398f,-6.007280f);
animVar[247] = new Vector3(-8.487650f,0.864524f,-6.004726f);
animVar[248] = new Vector3(-8.505843f,0.836805f,-6.002696f);
animVar[249] = new Vector3(-8.519114f,0.816585f,-6.001215f);
animVar[250] = new Vector3(-8.527242f,0.804203f,-6.000308f);
animVar[251] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[252] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[253] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[254] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[255] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[256] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[257] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[258] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[259] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[260] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[261] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[262] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[263] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[264] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[265] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[266] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[267] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[268] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[269] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[270] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[271] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[272] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[273] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[274] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[275] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[276] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[277] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[278] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[279] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[280] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[281] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[282] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[283] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[284] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[285] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[286] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[287] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[288] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[289] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[290] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[291] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[292] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[293] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[294] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[295] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[296] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[297] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[298] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[299] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[300] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[301] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[302] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[303] = new Vector3(-8.530000f,0.800000f,-6.000000f);
animVar[304] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[305] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[306] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[307] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[308] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[309] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[310] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[311] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[312] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[313] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[314] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[315] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[316] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[317] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[318] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[319] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[320] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[321] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[322] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[323] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[324] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[325] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[326] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[327] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[328] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[329] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[330] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[331] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[332] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[333] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[334] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[335] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[336] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[337] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[338] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[339] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[340] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[341] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[342] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[343] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[344] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[345] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[346] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[347] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[348] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[349] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[350] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[351] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[352] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[353] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[354] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[355] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[356] = new Vector3(-8.530001f,0.800000f,-6.000000f);
animVar[357] = new Vector3(-8.530013f,0.798815f,-6.002537f);
animVar[358] = new Vector3(-8.530112f,0.789316f,-6.022935f);
animVar[359] = new Vector3(-8.530304f,0.771083f,-6.062262f);
animVar[360] = new Vector3(-8.530580f,0.745047f,-6.118698f);
animVar[361] = new Vector3(-8.530930f,0.712133f,-6.190438f);
animVar[362] = new Vector3(-8.531345f,0.673272f,-6.275663f);
animVar[363] = new Vector3(-8.531817f,0.629394f,-6.372558f);
animVar[364] = new Vector3(-8.532338f,0.581424f,-6.479317f);
animVar[365] = new Vector3(-8.532898f,0.530295f,-6.594116f);
animVar[366] = new Vector3(-8.533488f,0.476931f,-6.715154f);
animVar[367] = new Vector3(-8.534101f,0.422265f,-6.840606f);
animVar[368] = new Vector3(-8.534725f,0.367221f,-6.968669f);
animVar[369] = new Vector3(-8.535354f,0.312732f,-7.097519f);
animVar[370] = new Vector3(-8.535977f,0.259723f,-7.225354f);
animVar[371] = new Vector3(-8.536587f,0.209127f,-7.350349f);
animVar[372] = new Vector3(-8.537173f,0.161868f,-7.470703f);
animVar[373] = new Vector3(-8.537729f,0.118878f,-7.584590f);
animVar[374] = new Vector3(-8.538244f,0.081082f,-7.690209f);
animVar[375] = new Vector3(-8.538711f,0.049414f,-7.785735f);
animVar[376] = new Vector3(-8.539118f,0.024797f,-7.869364f);
animVar[377] = new Vector3(-8.539459f,0.008163f,-7.939279f);
animVar[378] = new Vector3(-8.539724f,0.000440f,-7.993663f);
animVar[379] = new Vector3(-8.539905f,0.000000f,-8.030708f);
animVar[380] = new Vector3(-8.539992f,0.000000f,-8.048598f);
animVar[381] = new Vector3(-8.539999f,0.000000f,-8.048965f);
animVar[382] = new Vector3(-8.539999f,0.000000f,-8.043262f);
animVar[383] = new Vector3(-8.539999f,0.000000f,-8.032759f);
animVar[384] = new Vector3(-8.539999f,0.000000f,-8.017662f);
animVar[385] = new Vector3(-8.539999f,0.000000f,-7.998176f);
animVar[386] = new Vector3(-8.539999f,0.000000f,-7.974508f);
animVar[387] = new Vector3(-8.539999f,0.000000f,-7.946861f);
animVar[388] = new Vector3(-8.539999f,0.000000f,-7.915443f);
animVar[389] = new Vector3(-8.539999f,0.000000f,-7.880457f);
animVar[390] = new Vector3(-8.539999f,0.000000f,-7.842112f);
animVar[391] = new Vector3(-8.539999f,0.000000f,-7.800608f);
animVar[392] = new Vector3(-8.539999f,0.000000f,-7.756153f);
animVar[393] = new Vector3(-8.539999f,0.000000f,-7.708956f);
animVar[394] = new Vector3(-8.539999f,0.000000f,-7.659216f);
animVar[395] = new Vector3(-8.539999f,0.000000f,-7.607146f);
animVar[396] = new Vector3(-8.539999f,0.000000f,-7.552943f);
animVar[397] = new Vector3(-8.539999f,0.000000f,-7.496820f);
animVar[398] = new Vector3(-8.539999f,0.000000f,-7.438977f);
animVar[399] = new Vector3(-8.539999f,0.000000f,-7.379623f);
animVar[400] = new Vector3(-8.539999f,0.000000f,-7.318960f);
animVar[401] = new Vector3(-8.539999f,0.000000f,-7.257197f);
animVar[402] = new Vector3(-8.539999f,0.000000f,-7.194536f);
animVar[403] = new Vector3(-8.539999f,0.000000f,-7.131187f);
animVar[404] = new Vector3(-8.539999f,0.000000f,-7.067351f);
animVar[405] = new Vector3(-8.539999f,0.000000f,-7.003237f);
animVar[406] = new Vector3(-8.539999f,0.000000f,-6.939046f);
animVar[407] = new Vector3(-8.539999f,0.000000f,-6.874986f);
animVar[408] = new Vector3(-8.539999f,0.000000f,-6.811266f);
animVar[409] = new Vector3(-8.539999f,0.000000f,-6.748085f);
animVar[410] = new Vector3(-8.539999f,0.000000f,-6.685654f);
animVar[411] = new Vector3(-8.539999f,0.000000f,-6.624173f);
animVar[412] = new Vector3(-8.539999f,0.000000f,-6.563852f);
animVar[413] = new Vector3(-8.539999f,0.000000f,-6.504893f);
animVar[414] = new Vector3(-8.539999f,0.000000f,-6.447506f);
animVar[415] = new Vector3(-8.539999f,0.000000f,-6.391891f);
animVar[416] = new Vector3(-8.539999f,0.000000f,-6.338259f);
animVar[417] = new Vector3(-8.539999f,0.000000f,-6.286809f);
animVar[418] = new Vector3(-8.539999f,0.000000f,-6.237753f);
animVar[419] = new Vector3(-8.539999f,0.000000f,-6.191290f);
animVar[420] = new Vector3(-8.539999f,0.000000f,-6.147632f);
animVar[421] = new Vector3(-8.539999f,0.000000f,-6.106979f);
animVar[422] = new Vector3(-8.539999f,0.000000f,-6.069539f);
animVar[423] = new Vector3(-8.539999f,0.000000f,-6.035519f);
animVar[424] = new Vector3(-8.539999f,0.000000f,-6.005120f);
animVar[425] = new Vector3(-8.539999f,0.000000f,-5.978552f);
animVar[426] = new Vector3(-8.539999f,0.000000f,-5.956018f);
animVar[427] = new Vector3(-8.539999f,0.000000f,-5.937724f);
animVar[428] = new Vector3(-8.539999f,0.000000f,-5.923875f);
animVar[429] = new Vector3(-8.539999f,0.000000f,-5.914677f);
animVar[430] = new Vector3(-8.539999f,0.000000f,-5.910335f);
animVar[431] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[432] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[433] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[434] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[435] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[436] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[437] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[438] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[439] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[440] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[441] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[442] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[443] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[444] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[445] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[446] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[447] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[448] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[449] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[450] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[451] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[452] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[453] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[454] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[455] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[456] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[457] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[458] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[459] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[460] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[461] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[462] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[463] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[464] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[465] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[466] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[467] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[468] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[469] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[470] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[471] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[472] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[473] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[474] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[475] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[476] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[477] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[478] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[479] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[480] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[481] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[482] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[483] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[484] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[485] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[486] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[487] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[488] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[489] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[490] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[491] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[492] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[493] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[494] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[495] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[496] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[497] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[498] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[499] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[500] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[501] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[502] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[503] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[504] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[505] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[506] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[507] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[508] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[509] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[510] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[511] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[512] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[513] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[514] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[515] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[516] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[517] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[518] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[519] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[520] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[521] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[522] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[523] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[524] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[525] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[526] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[527] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[528] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[529] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[530] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[531] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[532] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[533] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[534] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[535] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[536] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[537] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[538] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[539] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[540] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[541] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[542] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[543] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[544] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[545] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[546] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[547] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[548] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[549] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[550] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[551] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[552] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[553] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[554] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[555] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[556] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[557] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[558] = new Vector3(-8.539999f,0.000000f,-5.910000f);
animVar[559] = new Vector3(-8.539999f,0.000000f,-5.910000f);
comp = gameObject.GetComponent<Transform>();
}
Transform comp;
public float numFrame;
void Update () {
numFrame = (Time.time-startTime)/deltaTime;
if( numFrame>=(float)animVar.Length-1 ) {numFrame=(float)animVar.Length-1.01f;}
float alpha = numFrame-Mathf.Floor(numFrame)/deltaTime;
comp.localPosition = Vector3.Lerp(animVar[Mathf.FloorToInt(numFrame)],animVar[Mathf.CeilToInt(numFrame)],alpha);
}
}
